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Panzer Orders Tank Battles
Panzer Orders Tank Battles
by (Self-Published) (2019)
Player Count
1 to 2

Playing Time
30 minutes
Categories
  • Card Game
  • Wargame
  • World War II
  • Designers
  • Matt W White
  • Artists
  • Matt W White
  • Family
  • Crowdfunding: Kickstarter
  • Series: Panzer Orders (Matt W White)
  • Rating: 8/10 from 1 users

    Description

    Welcome to Panzer Orders Tank Battles, a World War 2 card game. This is a stand alone game for solitaire and two-players and is fully compatible with the other Panzer Orders games and expansions. This game also includes some new gameplay mechanics and special scenarios to add to the Panzer Orders range.

    The game is quick to setup and play, it takes around 30 minutes to play a game and comes complete with everything you need.

    You can combine two copies of the game to make either larger or tank-vs-tank games for both solo or multiplayer games or combine this game with existing Panzer Orders games.

    With the game you will receive two decks of cards - one deck for the Soviets and one for the Germans, plus rule summary cards (56 cards in total). You also get a full set of the rules plus a dice - everything you need to play.

    Each card has a points value based on the card characteristics and special rules. The players agree a point based battle and then build their decks, spending points on specific cards.

    Each player must form two columns of any mixture of tanks and then attack the opponents columns. The first player to defeat both their opponents columns or force the opposing player to draw their last card, wins the game.

    During the player turn you can choose to dig and defend with your card, moves cards from one column to another or attack with ling range or close combat. Non of these are without their risks and weighing up the risk vs the strategic gain is part of the decision making elements of the game.

    Combat is fast, simple but very brutal with all the dice rolls required on the cards - no charts or looking up in the rules. Damaged cards are suppressed first before being removed from the game and can still make a free saving throw on the dice to keep in the fight.

    —description from the designer

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