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Things From Another World
Micronauts: The Game
Micronauts: The Game
by GHQ (2007)
Player Count
2

Playing Time
2 hours
Categories
  • Nautical
  • Wargame
  • Miniatures
  • World War II
  • Designers
  • John Drye
  • Russ Jensen
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Family
  • Player Count: Two Player Only Games
  • Rating: 7.22/10 from 9 users

    Description

    This is a set of World War II miniature rules from GHQ designed especially for their Micronauts (1:2400) naval miniatures line. All rolls use one d20.

    Game Scale:
    Surface ships: one model = one ship, 1 inch = 1000 yds/meters, 1 tactical turn = 6 minutes (in large scenarios, one hour strategic turns are used).
    Motor Torpede Boat: 1 unit = 4 boats.

    Submarine: one sub is represented by 6 markers; one true and 5 false (dummies).

    Aircraft: 1 unit = 6 aircraft, a turn is divided into 6 impulses for movement/combat.
    Aircraft enter a scenario already airborne. Takeoff/landing operations are not covered.

    Nationalities included in the rulebook: US, British, Dutch, German, Japanese, and Italian. Free download Bonus Supplements add Soviet, French and many classes, including hypothetical ones.

    Color game markers and combat table cards are also included. Get started with 10 ready-to-play historical scenarios set in the Atlantic, Mediterranean and Pacific.

    You can also design your own scenarios with the (somewhat confused) scenario generation system.

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