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Wizard Roll
Wizard Roll
by RoosterFin, Inc. (2016)
Player Count
2 to 6

Player Ages
7+

Playing Time
15 minutes to 30 minutes
Categories
  • Fantasy
  • Dice
  • Mechanisms
  • Pattern Building
  • Pattern Recognition
  • Dice Rolling
  • Artists
  • Traci VanWagoner
  • Kurt Keller
  • Rating: 4.33/10 from 3 users

    Description

    Description from the publisher:

    Players take turns rolling two custom dice to try to match the pattern on their Spell Card. Each spell card is worth a varying number of points depending upon the difficulty of completion (2-5 points).

    A magic wand result on a die also allows you to force an opponent to return his runes/elements to the bank, preventing them from completing their Spell Card.

    First player to seven points wins.

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