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When Lions Sailed
When Lions Sailed
by Decision Games (I) (2011)
Player Count
2 to 4

Player Ages
10+

Playing Time
4 hours
Categories
  • Nautical
  • Wargame
  • Pike and Shot
  • Designers
  • Joseph Miranda
  • Mechanisms
  • Grid Movement
  • Artists
  • Joe Youst
  • Larry Hoffman
  • Family
  • Magazine: Strategy & Tactics
  • Age of Discovery
  • Colonial Theme
  • Region: The World
  • Rating: 7.21/10 from 53 users

    Description

    S&T issue 268, May-Jun 2011
    When Lions Sailed (WLS), designed by Joseph Miranda, is an intermediate-complexity wargame of global naval conflict in the 17th century. That era saw the beginning of a naval technology revolution that set the pace for Western expansion over the next two centuries. The game can be played by two, three or four, each representing a different nation: Netherlands, England, Spain and France.

    Each game turn represents one year. Each operations phase represents several weeks of campaigning, depending on the overall tempo of operations at any given time. Each ship unit represents six to 12 vessels. Each regiment represents about 1,000 men. The game system is an evolution of the one used in our earlier games: 1066, Hannibal’s War, andFrederick’s War.

    Special rules cover such things as: initiative, revenue, negotiations, outfitting and reinforcements, fleet organization, fog of war, plunder, leaders, treasure fleets, founding colonies, pirates, ship ratings, gunnery, damage repair, forts, neutrality and belligerence, prize money, mercenaries, raking attack, line ahead tactics, marines, articles of war, company charters, honors of war, letters of marque, circumnavigation, the wind gauge, fire ships, admirals, and more. The turn sequence is as follows.

    1) Initiative Determination Phase
    2) Exchange Phase
    3) Negotiations Phase
    4) Outfitting Phase
    5) Operations Phases
      • a) Movement Segment
      • b) Naval Combat Segment
      • c) Land Combat segment
      • d) Plunder Segment
      • e) Treasure Fleet Segment

    6) Revenue Phase
    7) Sudden Death Victory Check Phase
    8) End of Turn Phase

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