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When Lions Sailed
DescriptionS&T issue 268, May-Jun 2011 Each game turn represents one year. Each operations phase represents several weeks of campaigning, depending on the overall tempo of operations at any given time. Each ship unit represents six to 12 vessels. Each regiment represents about 1,000 men. The game system is an evolution of the one used in our earlier games: 1066, Hannibal’s War, andFrederick’s War. Special rules cover such things as: initiative, revenue, negotiations, outfitting and reinforcements, fleet organization, fog of war, plunder, leaders, treasure fleets, founding colonies, pirates, ship ratings, gunnery, damage repair, forts, neutrality and belligerence, prize money, mercenaries, raking attack, line ahead tactics, marines, articles of war, company charters, honors of war, letters of marque, circumnavigation, the wind gauge, fire ships, admirals, and more. The turn sequence is as follows. 1) Initiative Determination Phase2) Exchange Phase 3) Negotiations Phase 4) Outfitting Phase 5) Operations Phases
6) Revenue Phase Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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