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Army of Flanders
Army of Flanders
by Red Sash Games (2019)
Player Count
2 to 4

Player Ages
12+

Playing Time
4 hours to 36 hours
Categories
  • Wargame
  • Pike and Shot
  • Age of Reason
  • Designers
  • Ian Weir
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Artists
  • Ian Weir
  • Family
  • Lace Wars
  • History: Nine Years War
  • Rating: 9/10 from 1 users

    Description

    Army of Flanders is the thirteenth volume in Red Sash Games’ Lace Wars series. This game is the third in a set of four dealing with the War of the Grand Alliance (1688-1697). This war, sometimes called the War of the League of Augsburg or
    the Nine Years War, was the second of the three great wars of Louis XIV. As a young man he waged the Dutch War to expand
    France’s borders. That was a war of aggression. As an old man he fought the War of the Spanish Succession to put his grandson
    on the throne of Spain. Despite the King’s ultimate aim, that was a defensive war. The War of the Grand Alliance was Louis’ war of middle age – a war of grinding attrition involving nearly a million men.

    In Army of Flanders, you will have a chance to change history – and even if you cannot, perhaps you can win enough glory to
    write your name in the history books. Flanders is the source of Gloire, and the graveyard of reputations.

    As the French, will you pursue an offensive or a defensive strategy? The French Army is state-of-the-art. You have more artillery, the latest equipment (bayonets instead of pikes), and acess to an administrative machine capable of supporting nearly 500,000 men. But you are under the eye of Versailles, only a couple of day’s ride from the front. You are merely an extension of the King’s will. If his reputation needs patching up, expect to be ordered to lay siege to some massive fortress. At least you will have the resources. But, if the King decides to pursue diplomacy, you will have to secure and ‘rationalise’ the frontier. If you fail, you will lose the respect of the Sun King and the Court ladies. IF you disobey… it does not bear thinking about.

    As the Allied commander you lead a motley collection of troops: Dutch, British, Spanish, German, Huguenot, and even the not
    inconsiderable army of Liège. The Germans want to pursue a Rhine strategy. The Spanish want to hunker down and let the Dutch
    do all the fighting. The British Isles are still being subjugated by the Prince of Orange, though much of the populace supports him.In the early years it will be enough to hold the line. Later, hopefully, the enemy will run out of steam and you can pay him back in his own coin!

    Like the other games in the series, Army of Flanders focuses on the operational art rather than tactics or grand strategy. You are the theatre commander, subject to dictates from on high and only partially able to guide the action. Your main goal is to acquire Prestige. Your playing pieces represent battalions and regiments, which you must deploy wisely, deciding how strong to make your garrisons, and how many units to group into mobile formations for attack or defence. These formations are commanded by Leaders, rated for their skill and their temperament (and their political pull), and assisted by Auxiliaries. These last are specialists such as grenadiers and pioneers. Once you are organised, be sure you pick the right time to fight. You have a large army, but it is not infinite! The combat system has a tactical feel, addressing the key issues of frontage, reserves, and supports, as well as firepower and morale. Sieges depend on good planning. Screen your besieging army with another to keep the enemy at bay and make sure you have lots of siege guns and sappers. Supply is critical. You can live of the land, but it is safer to build a string of depôts. Operational tempo is driven by the accumulation of ‘operations points’, which must be expended in order to act aggressively. A player may have the Initiative for a while and dictate the pace of the game, but eventually, he will run out of steam and have to pause to accumulate more points.

    Special rules in Army of Flanders deal with the imposition of
    strategy from above, the discord of allies, the War of the Two
    Kings in Ireland, and the campaigning along the Moselle Valley, which was the highway to the Rhine, just off the map.

    The game ends when peace breaks out – something you have little control over – so be sure to acquire Prestige as fast as you can!

    —description from the publisher

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