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Army of Flanders
DescriptionArmy of Flanders is the thirteenth volume in Red Sash Games’ Lace Wars series. This game is the third in a set of four dealing with the War of the Grand Alliance (1688-1697). This war, sometimes called the War of the League of Augsburg or In Army of Flanders, you will have a chance to change history – and even if you cannot, perhaps you can win enough glory to As the French, will you pursue an offensive or a defensive strategy? The French Army is state-of-the-art. You have more artillery, the latest equipment (bayonets instead of pikes), and acess to an administrative machine capable of supporting nearly 500,000 men. But you are under the eye of Versailles, only a couple of day’s ride from the front. You are merely an extension of the King’s will. If his reputation needs patching up, expect to be ordered to lay siege to some massive fortress. At least you will have the resources. But, if the King decides to pursue diplomacy, you will have to secure and ‘rationalise’ the frontier. If you fail, you will lose the respect of the Sun King and the Court ladies. IF you disobey… it does not bear thinking about. As the Allied commander you lead a motley collection of troops: Dutch, British, Spanish, German, Huguenot, and even the not Like the other games in the series, Army of Flanders focuses on the operational art rather than tactics or grand strategy. You are the theatre commander, subject to dictates from on high and only partially able to guide the action. Your main goal is to acquire Prestige. Your playing pieces represent battalions and regiments, which you must deploy wisely, deciding how strong to make your garrisons, and how many units to group into mobile formations for attack or defence. These formations are commanded by Leaders, rated for their skill and their temperament (and their political pull), and assisted by Auxiliaries. These last are specialists such as grenadiers and pioneers. Once you are organised, be sure you pick the right time to fight. You have a large army, but it is not infinite! The combat system has a tactical feel, addressing the key issues of frontage, reserves, and supports, as well as firepower and morale. Sieges depend on good planning. Screen your besieging army with another to keep the enemy at bay and make sure you have lots of siege guns and sappers. Supply is critical. You can live of the land, but it is safer to build a string of depôts. Operational tempo is driven by the accumulation of ‘operations points’, which must be expended in order to act aggressively. A player may have the Initiative for a while and dictate the pace of the game, but eventually, he will run out of steam and have to pause to accumulate more points. Special rules in Army of Flanders deal with the imposition of The game ends when peace breaks out – something you have little control over – so be sure to acquire Prestige as fast as you can! —description from the publisher Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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