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The Last Hurrah: ASL Module 6
The Last Hurrah: ASL Module 6
by The Avalon Hill Game Co, Multi-Man Publishing (1988)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • Expansion for Base-game
  • World War II
  • Designers
  • Don Greenwood
  • Rex A. Martin
  • Brian Martuzas
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Charles Kibler
  • George I. Parrish, Jr.
  • Family
  • Advanced Squad Leader
  • Player Count: Two Player Only Games
  • Rating: 7.55/10 from 366 users

    Description

    This is THE LAST HURRAH - the sixth ASL module. The eight scenarios contained herein focus on historical situations involving the early German blitzkriegs of World War II and the many nationalities that fought against the invaders. Paratroopers, armor, air power, audacity and courage were the tools with which Germany planned to overrun the neutral nations of Europe. and in less than two years, in actions as far apart as Norway and Crete, the German military accomplished all they had set out to do.
    For the most part, the invaded neutrals (Poland, Norway, Belgium, the Netherlands, Yugoslavia and Greece) were defended by hastily-mobilized reservists stiffened by a few elite units. The actions depicted in THE LAST HURRAH will challenge veteran ASL players to match the tenacity, audacity and victories on both sides in eight scenarios, recreating the German march of conquest. Experience - as only ASL can let you - the desperate fighting of these first days of World War II. Whether commanding German armor, Polish cavalry, Greek infantry, Belgian Chasseurs, Norwegian reservists or Luftwaffe paratroopers, if you're an ASL grognard, you're bound to find something pleasing in the wide spectrum of scenarios included in THE LAST HURRAH. There is even a scenario pitting those age-old foes, the Poles and the Russians!

    THE LAST HURRAH contains eight scenarios, one countersheet of Allied Minor infantry and support weapons - and two boards: 11, with revised artwork; and 33, which features open terrain and a large grainfield.
    ASL, BEYOND VALOR and YANKS (for two scenarios) are needed to play these scenarios.

    Contents:
    • Boards 3 [2nd edition only], 11 & 33 [all editions]
    • Scenarios 43-50
    • 1 Counter Sheet

    Scenario List:
    • 43 Into the Fray
    • 44 The Gauntlet
    • 45 Revenge at Kastelli
    • 46 Birds of Prey
    • 47 Rude Awakening
    • 48 Toujours L'Audace
    • 49 Piercing the Peel
    • 50 Age-Old Foes

    (from MMP's website and user's description)

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