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Yanks: ASL Module 3
Yanks: ASL Module 3
by The Avalon Hill Game Co (1987)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • Expansion for Base-game
  • World War II
  • Designers
  • Rex A. Martin
  • Charles Kibler
  • Mechanisms
  • Hex-and-Counter
  • Family
  • Advanced Squad Leader
  • Rating: 0/10 from 0 users

    Description

    (from MMP website and user's description:)

    This is YANKS ... the American extension to the ASL game system.

    YANKS is not a complete game. Ownership of the Advanced Squad Leader Game System is required for play.


    [1st edition]

    An extensive U.S. Army countermix is presented so that you can command every major vehicle, weapon and troop type that saw action in the European Theater.[...]

    NOTE: Chapter E, the optional rules including Night, Interrogation, Weather, Ski Troops, Boats, Swimming, Air Support, Gliders, Paratroop Landings, Ammo Vehicles, Convoys and Artillery Barrage rules, is now included with the ASL RULEBOOK SECOND EDITION. The Chapter E pages included with YANKS first edition are ASL RULEBOOK first edition versions.

    Scenario List:
    ASL Scenario 19 Backs to the Sea
    ASL Scenario 20 Taking the Left Tit
    ASL Scenario 21 Among the Ruins
    ASL Scenario 22 Kurhaus Clash
    ASL Scenario 23 Under the Noel Trees
    ASL Scenario 24 The Mad Minute
    ASL Scenario 25 Gavin's Gamble
    ASL Scenario 26 Tanks in the Street

    Contents:

    • Four 8" x 22" mounted mapboards (#16-19)
    • 519 1/2" counters + 528 5/8" counters (5 countersheets)
    • rule chapter E (pages E1-E26) [first edition rule]
    • chapter E divider with play aids
    • U.S. vehicle and ordnance notes (chapter H, pages H31-H48)
    • U.S. OB detail (chapter N, pages N7-N10)
    • 8 scenarios (#19-#26)


    [2nd editon]

    YANKS contains the entire United States Army order of battle for ASL, including five different squad types, their half squads, leaders, and all the varied vehicle, ordnance, and support weapon and crew counters, thus enabling you to command every type of combat unit used by the American Army in every theater throughout the war.

    YANKS now includes the essential elements of PARATROOPER and 24 additional scenarios.

    Chapter H contains over 20 pages of detailed notes on the guns and vehicles, complete with some minor updates to the original. Also included are eight mapboards: 16-19, 24, 40-41, and 46, which will help you play many of the 40 scenarios inside YANKS: the 16 original scenarios from YANKS and PARATROOPER (all re-balanced) as well as 24 more out-of-print scenarios, re-numbered and re-balanced, all with existing errata incorporated. (New errata have been issued for the old scenarios to reflect the balancing changes made in these updates.)

    Scenarios [...]:

    [from 1st edition]
    [from Paratrooper]
    Backs To The Sea
    Taking The Left Tit
    Among The Ruins
    Kurhaus Clash
    Under The Noel Trees
    The Mad Minute
    Gavin's Gamble
    Tanks In The Street
    Defiance On Hill 30
    Confusion Reigns
    Le Manoir
    Silence That Gun
    Trapped!
    No Better Spot To Die
    Lost Opportunities
    The Roadblock
    [new]
    [new]
    The Niscemi-Biscari Highway
    Ranger Stronghold
    The T-Patchers
    Gavin Take
    Strayer's Strays
    The Pouppeville Exit
    Death At Carentan
    Not Out Of The Woods Yet
    L'Abbaye Blanche
    Morgan's Stand
    Zon With The Wind
    Devil's Hill
    Scouts Out
    Buchholz Station
    Shoot-N-Scoot
    Abandon Ship!
    The Attempt To Relieve Peiper
    Rocket's Red Glare
    Patton's Prayers
    Parker's Crossroads
    A Breezeless Day
    Ace In The Hole
    Broich Bash
    Hunters From The Sky
    Hitdorf On The Rhine

    Contents:

    • eight mapboards (16-19, 24, 40-41, and 46)
    • six countersheets (1/2” and 5/8”)
    • American Chapter H (U.S. vehicle and ordnance notes)
    • 40 scenarios

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