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Schrödinger's Cat
Schrödinger's Cat
by Trinity Craft Games (2019)
Player Count
6 to 12

Player Ages
13+

Playing Time
5 minutes to 15 minutes
Categories
  • Bluffing
  • Negotiation
  • Party Game
  • Deduction
  • Designers
  • Matthew Wyatt
  • Mechanisms
  • Voting
  • Partnerships
  • Memory
  • Hidden Traitor
  • Hidden Roles
  • Family
  • Werewolf / Mafia
  • Animals: Cats
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Mint Tin
  • Rating: 0/10 from 0 users

    Description

    The year is 1935, and, taking a cue from Albert Einstein, Erwin Schrödinger has published a thought experiment known as “Schrödinger’s Cat.” A financial benefactor with an interest in physics and a lack of understanding of the term “thought experiment” has funded a special think tank to determine once and for all if the cat is in fact dead or alive. Regrettably, for those tasked with running the experiment, Schrödinger himself has snuck into the group and wishes nothing more than to sabotage the experiment as he believes the Benefactor has missed the entire point.

    Schrödinger's Cat is a quick social deduction party game for 6-12 players. Game-play typically lasts 10-15 minutes. Player roles include a host, Lab Techs, Schrödinger himself, a Financial Benefactor and several Think Tank Physicists.

    Roles are split into two teams, blue and red. On the blue team are the Financial Benefactor, the Honest Lab Tech and the Think Tank Physicists. Their goal is to determine weather the cat is dead or alive successfully. On the red team are Schrödinger and his Lab Tech. Their goal is to ruin the experiment.

    The experiment is prepared by placing the two sided cat meeple into the experiment box (mint tin). One side shows the cat as dead, the other alive. The tin is passed and shaken by each player. The host reveals the status of the cat to the two lab techs. The host also introduces Schrödinger to his lab tech. The identities of Schrödinger and the lab techs are unknown to the other players.

    Through stages of voting and deliberation the players determine if the cat is dead or alive. They also distribute influence to select a think tank chair. If think tank chair is on the blue team AND the think tank gets the state of the cat right, the blue team wins. If the red team tricks the think tank into voting wrong OR is selected as the think tank chair they ruin the experiment and win.

    —description from the publisher

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