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To Catch a Spy
To Catch a Spy
by (Web published) (2020)
Player Count
1 to 2

Player Ages

Playing Time
20 minutes to 30 minutes
  • Card Game
  • Puzzle
  • Deduction
  • Spies/Secret Agents
  • Print & Play
  • Designers
  • Rachel Bruner
  • Mechanisms
  • Simultaneous Action Selection
  • Hand Management
  • Once-Per-Game Abilities
  • Card Play Conflict Resolution
  • Move Through Deck
  • Pieces as Map
  • Artists
  • Freepik
  • Rachel Bruner
  • Family
  • 2018 54-Card Game Design Contest
  • Rating: 8.33/10 from 3 users


    As a secret agent, you've been assigned to catch an elusive spy before they get away. Search for clues and find evidence while you track the spy, but watch out for dangerous explosives!

    To Catch a Spy is a 1-2 player game of espionage. To set up, place nine location cards in a 3x3 grid, then place discovery cards under each location. Place three file cards near the locations, then place case cards under each file. Place decks for arrow cards and additional discovery cards nearby, along with two agent tool cards. The spy and agent cards start in different locations.

    In the solo game, you are the agent and go first, moving to an adjacent location and revealing a discovery card, which could be an item, clue, or bomb; item and clue cards go in hand, while bombs force you to discard. You can use a location's special ability and clues to reveal case cards under files. You might be able to place a tracking bug on the spy.

    For the spy's turn, the arrow cards move the spy to an adjacent location, where a new discovery card is placed at random. If the spy moves to your location, discard a card. If you can't discard a card or discover you've discarded an item matching a case card, you lose immediately.

    When the discovery deck is empty, the spy attempts to escape. You must have placed a tracking bug on the spy, have the three item cards in hand matching the case cards, and make it to the spy's current location before the spy escapes.

    In the two-player game, one player is the spy while the other is the agent. At the start of a round, each player chooses and reveals an arrow card, then the agent takes their turn, followed by the spy. Gameplay takes place as described above, with the spy needing to place all cards in the discovery deck before trying to escape, while the agent needs to collect the three items matching the case, bug the spy, then reach the spy's location.


    -Best Solo Game: 1st place!
    -Best Overall Game: 2nd place!
    -Best 2 Player Game: 2nd place!
    -Best Graphic Design: 3rd place!

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