Advertisement

Active Sellers
FUN.com
Things From Another World
Puzzle Master
Calendars
Salvo II
Salvo II
by 3W (World Wide Wargames) (1992)
Player Count
2

Player Ages
12+

Playing Time
45 minutes
Categories
  • Nautical
  • Wargame
  • World War I
  • Designers
  • Michael Scott Smith
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Grid Movement
  • Scenario / Mission / Campaign Game
  • Movement Points
  • Line of Sight
  • Artists
  • Beth Queman
  • Ted Koller
  • Claus Bergen
  • Family
  • Country: Germany
  • Country: United Kingdom
  • Player Count: Two Player Only Games
  • Players: Two Players Only Wargames
  • Rating: 6.32/10 from 36 users

    Description

    This is a simulation of battleship combat, which abstracts each ship to four numeric attributes: attack, defense, speed and range.
    What you get is one 22" x 34" mapsheet, big enough to fight large encounters like the fleet action at Jutland. 400 ½" die cut counters, a 12-page rule-book and two dice. The counters represent WW1 battleships, cruisers and destroyers of various nationalities, plus markers to show ship speed and direction, targets, and damage inflicted.

    [From the back of the box]

    Salvo II is a fast-paced, exciting simulation of surface battleship actions of the First World War.

    Salvo II is the continuation of the popular Salvo! system. Every class of battleship that fought in the English and German fleets is represented, such as Queen Elizabeth, Lutzow, Konig and Lion. Cruisers and destroyers are represented as screening units.

    Play is by scenario with nine historical and hypothetical scenarios presented including Falkland Islands, Dogger Bank, the Battlecruiser and Fleet action of Jutland and Second Heligoland Bight. Hypothetical scenarios explore such things as what if the British and German fleets had clashed on December 16, 1914, one of the most remarkable days of the war in which both fleets narrowly escaped disaster.

    All the essentials of naval warfare are recreated, including gunnery, torpedoes, damage control and fleet formations. Also included are special rules depicting ammunition quality, mines and the environmental aspects of naval combat, such as the position of the sun, wind and stack smoke. The map is big enough to fight large encounters like the fleet action at Jutland. Each hex equals 2000 yards and each game turn represents 10 minutes of real time.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Logo party | Union parish opoly gameboard | Late for the sky north idaho opoly | a few bricks short of a load | nesting barrels | Star+Wars+retro | hunters | Star Warsicro machines | Push nut | renopoly | Cheesy and chong | reel clues | Mad king | Monopoly sherlock | zargon | stratego civil war | dwarf | yoohoo can you moo | ormond beach opoly | monopoly survivor | hybrid real estate | Paris | Cicero Opoly | Risk 40th Anniversary Collectors Eidition | Sheriff | horse lovers monopoly | Lazy Susan | Poorly | Cooper island | imperial assult
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us