Advertisement

Active Sellers
Puzzle Master
FUN.com
Things From Another World
Calendars
XIII Corps: The Somme 1916
XIII Corps: The Somme 1916
by Vexillia Limited (2016)
Player Count
2

Player Ages
14+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Wargame
  • Expansion for Base-game
  • World War I
  • Print & Play
  • Designers
  • Neal Reid
  • Mechanisms
  • Hand Management
  • Card Play Conflict Resolution
  • Family
  • Series: The Somme 1916 (Vexillia Limited)
  • Player Count: Two Player Only Games
  • Region: Picardy (France)
  • Rating: 0/10 from 0 users

    Description

    XIII Corps: The Somme 1916

    This two player card game covers the experience of the British XIII Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fifth game in the Somme series, is an extension of X Corps and uses the same rules.

    There are no rules with this game and you will need a copy of X Corps to play the game.

    The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the XIII Corps, Lt. General Walter Congreve. The other player is his opponent Lt. General Hermann von Stein commander of the German XIV Reserve Corps.

    New cards:

    • British use the Livens' Flame Projector.
    • British use, and mis-use, of mines.
    • Germans have less wire & are generally weaker.

    Key game concepts:

    • The use of “No Man’s Land” reflecting its importance to both sides.
    • The German use of artillery in tactical defence and to support counter-attacks.
    • The British use of counter-battery fire rather than pure area bombardment.
    • The consolidation of captured trenches against counter-attacks.

    —description from the publisher

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace