Advertisement

Active Sellers
Calendars
FUN.com
Things From Another World
Puzzle Master
Piquet: Anchor of Faith
Piquet: Anchor of Faith
by Piquet, Inc. (2004)
Player Count
2 to 6

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Designers
  • Mark Dudley
  • James Roach
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • Family
  • Piquet Miniature Wargame Rules System
  • Rating: 7.6/10 from 5 users

    Description

    Anchor of Faith warfare in the seventeenth century. At the beginning of the seventeenth century armies deployed in large units comprising many thousands of men. Firepower, while important, was still subordinate to shock of contact and the use of pole arm weapons. The period can be characterized: - The introduction of smaller formations, reduction in the use of pike and increased reliance on firepower and the development of linear tactics. Anchor of Faith allows the gamer to recreate the battles and tactics of this colorful period.

    Anchor of Faith covers warfare in Europe and the fringe nations in the Middle East and Asia. The supplement introduces new rule mechanisms, formation types and army generation tables particular to the period 1600 to 1690. It combines the main rules that allow battles to be played at a regimental scale, and a sub set of rules, the Twelve Apostles, for fighting smaller actions with units typically representing a few companies of infantry or troops of cavalry. The latter being particularly useful for fighting large English Civil War skirmishes.

    Anchor of Faith includes a range of new formations definitions including tercios, Swedish brigade, deep line, caracole cavalry, commanded shot, galloper cavalry and war wagons. New period rule mechanisms are introduced to mirror both the abilities and shortcomings of the troops of this era. New rules include revised pursuit rules, morale points by command and new fire rules to reflect the low effect of musketry and the importance of ‘push of pike’ in deciding the outcome of engagements. Many of the new ideas and mechanisms can be used in other Piquet periods.

    Expands:

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: the 90s gane | At Charles monopoly | WINNING+SOLUTIONS+MONOPOLY+LUXURY+EDITION+BOARD+GAME | ludo king | Devineopoly | lake charlesopoly | Midarra | PLAY-DOH TRANSFORMERS AUTOBOT WORKSHOP | Monopoly gamer pack | Oh | Monopoly Atlanta Braves | jok-r-ummy | UNION ACHILLES | dads army on patrol | nerf n strike elite centurion balster | Greed | Nerf rival khaod | Monopoly+the+american));(SELECT+*+FROM+(SELECT(SLEEP(32)))treo)# | Mavel legends | oxnard+pool+y | snake and lader | chocolate | hasbro book edition wood | spiritual s | tic+tac+draw | The really nasty horse racing | Clunk a glunk | rivals | Monopoly durham NC edition | Defianceopoly
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us