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Smooth & Rifled: In the Dark Continent
Smooth & Rifled: In the Dark Continent
by Dadi & Piombo (2014)
Player Count
2 to 4

Player Ages
12+
Categories
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Book
  • Post-Napoleonic
  • Designers
  • Lorenzo Sartori
  • Mechanisms
  • Simulation
  • Scenario / Mission / Campaign Game
  • Family
  • Colonial Theme
  • Continent: Africa
  • Free Wargames
  • Rating: 0/10 from 0 users

    Description

    Smooth & Rifled: In the Dark Continent.

    Includes list and additional rules to play in the pre-colonial age in Africa, the European explorations and the tribal wars in the Dark Continent.

    ADDITIONAL RULES:
    Assegai - Assegai was a light spear used for a softening range attack. It can be thrown without penalty for movement only before a charge (max range 8cm, hits at 7). Aiming is allowed also for this weapon.

    Spear and machete - They are melee weapons.

    Shield - Shields provide light cover for shooting of bows and other throwing weapons if at 180°.

    Kpinga - It is a throwing knife. 10/X means that if used as a missile weapon is a one use weapon. The figure can subsequently recover his kpinga if the launch was successful. Removing the weapon takes 1 Action. The figure killed by this weapon should not be removed unless it is exchanged for a marker so players know where the kpinga is when they come to recover it. Kpinga is a melee weapon if in melee.

    Witchdoctor - A Witchdoctor works like a standard bearer and a musician at the same time. His MV is 5.

    Marksmen. Marksmen cannot fire by Group

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