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Things From Another World
Olustee
Olustee
by Decision Games (I) (1993)
Player Count
2
Categories
  • Wargame
  • American Civil War
  • Designers
  • Charles L. Diamond
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Dale Gallon
  • Family
  • Magazine: Strategy & Tactics
  • Blue & Gray Series
  • Country: USA
  • Player Count: Two Player Only Games
  • Series: Battles of the American Civil War (Decision Games)
  • Rating: 5.56/10 from 26 users

    Description

    Olustee, is a simulation about The Battle of Olustee was fought on February 20, 1864, during the American Civil War. It was the only major battle fought in Florida during the war.

    Union General Truman Seymour had landed troops at Jacksonville, aiming chiefly to disrupt Confederate food supply. Meeting little resistance, he proceeded towards the state capital of Tallahassee, against orders, assuming that he would face only the small Florida militia. Confederates in Charleston sent reinforcements under General Alfred H. Colquitt and the two armies collided near Olustee Station. The Union forces were repulsed and retreated to Jacksonville where they stayed for the remainder of the war.

    Following the Florida, Atlantic and Gulf Central Railroad, Seymour led his 5,500 men in the direction of Lake City. At approximately 2:30 in the afternoon of February 20, the Union force approached General Finnegan's 5,000 Confederates entrenched near Olustee Station. Finnegan sent out an infantry brigade to meet Seymour's advance units and lure them into the Confederate entrenchments, but this plan went awry. The opposing forces met at Ocean Pond and the battle began. Seymour made the mistake of assuming he was once again facing Florida militia units he had previously routed with ease and committed his troops piecemeal into the battle. Finnegan and Seymour both reinforced their engaged units during the afternoon and the battle took place in open pine woods. The Union forces attacked but were savagely repulsed by withering barrages of rifle and cannon fire.

    The battle raged throughout the afternoon until, as Finnegan committed the last of his reserves, the Union line broke and began to retreat. Finnegan did not exploit the retreat, allowing most of the fleeing Union forces to reach Jacksonville. However, the Confederates did make a final attempt to engage the rear element of Seymour's forces just before nightfall, but they were repulsed by elements of the 54th Massachusetts Volunteer Infantry Regiment and the 35th United States Colored Troops, both composed of black soldiers. The Confederate cavalry commander received criticism for failing to pursue the retreating Union forces.

    Uses a slightly modified version of SPI's Blue & Gray rules, called Battles of the American Civil War that started with Seven Days Battles.

    Note: Some replacement counters for this game, and the rules necessary to use them, were included in S&T 170: Atlanta Campaign. These counters completely replace those found in this game.

    Game Scale:
    Turn: approximately 1 hour
    Hex: 300 yards / 274 meters
    Units: 1 strength = 250 men

    Game Inventory:
    One 22 x 34" full color mapsheet
    One dual-side printed countersheet (120 1/2" counters)
    One 12-page combined Olustee/Savage Station rules booklet

    Complexity: Medium
    Solitaire Suitability: Medium
    Players: 1 or more
    Playing Time: 1-2 Hours

    Players will have to provide one 6-sided die

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