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Cruel Morning: Shiloh 1862
Cruel Morning: Shiloh 1862
by Tiny Battle Publishing (2017)
Player Count
1 to 2

Player Ages
14+

Playing Time
2 hours to 5 hours
Categories
  • Wargame
  • American Civil War
  • Designers
  • Sean Chick
  • Mechanisms
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Grid Movement
  • Action / Movement Programming
  • Artists
  • José Ramón Faura
  • Family
  • Country: USA
  • States: Tennessee
  • Rating: 6.89/10 from 9 users

    Description

    “I would fight them if they were a million.” - Albert Sidney Johnston on the eve of Shiloh

    “Take your damned regiment back to Ohio. There are no Confederates closer than Corinth.” - William Tecumseh Sherman to Jesse Appler of the 53rd Ohio, April 5

    On April 5, 1862 the Confederacy appeared to be finished. Forts Henry and Donelson had fallen and a Confederate division had been routed at Mill Springs. The Rebels had lost Columbus, Clarksville, and Nashville. New Orleans and Memphis were under direct threat. Out west the invasion of New Mexico had failed and the Union had triumphed at Pea Ridge. Forts and ports along the seaboard were being captured or raided. In Virginia, George McClellan had at last started his great drive to capture Richmond. On the banks of the Tennessee River a complacent Union army rested and waited for reinforcements before beginning what some thought would be the final push to end the rebellion.

    On the morning of April 6 the Confederates attacked that complacent army near Shiloh Church. For two days the biggest battle yet waged by Americans was fought, a battle as large and savage as anything fought by Napoleon. In the end the Union triumphed, but at heavy cost. Ulysses S. Grant was for a time sidelined and Union generals became cautious for months after. Most of all, Shiloh changed the Civil War. Combined with Robert E. Lee’s successful defense of Richmond, Shiloh killed the vain dream of a quick war with conservative ends. The American Civil War became a long contest of wills, ending in the destruction of slavery and economic ruin for the American South.

    Rally 'Round the Flag! is a brigade grand tactical system that combines old school hex and counter maneuvers with rules for command and control, leader personalities, and a CRT that favors quality and firepower over raw mass. For Shiloh the series will feature rules for the 47th Tennessee, Lew Wallace’s variable arrival, and Union gunboats among other things. The game comes with multiple scenarios, including a better Confederate attack plan, the battle starting on April 5, and the second day of battle. In addition, rules are included to modify each scenario with a variable arrival for Don Carlos Buell’s Army of the Ohio and part of the Fort Donelson garrison escaping and taking part in the battle. For those wanted to be even more adventurous, units are included from Earl Van Dorn’s Army of the West, and the brigades involved in the siege of Island No. 10.

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