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Killer Bunnies and the Quest for the Magic Carrot: RED Booster
Killer Bunnies and the Quest for the Magic Carrot: RED Booster
by Pegasus Spiele, Playroom Entertainment (2002)
Player Count
2 to 8

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Card Game
  • Negotiation
  • Expansion for Base-game
  • Humor
  • Designers
  • Jeffrey Neil Bellinger
  • Mechanisms
  • Set Collection
  • Trading
  • Hand Management
  • Dice Rolling
  • Take That
  • Action / Movement Programming
  • Artists
  • Jonathan Young
  • Family
  • Killer Bunnies
  • Animals: Rabbits
  • Theme: Anthropomorphic Animals
  • Rating: 0/10 from 0 users

    Description

    This is the RED Booster expansion to the non-collectible, hysterical Killer Bunnies game. This expansion includes 55 new cards and a red 12 sided die.

    The addition of this expansion will add more Bunnies to the deck (Red Bunnies, to be exact, each with their own special "power") and 4 more Carrots, making a total of sixteen to try to collect. The expansion also adds a new market to the game - Rooney's Weapons Emporium, where you can buy back used weapons and get Defense Cards, adding a whole new level of strategy to the game! Other new and hilarious "spoof" cards and loads of new evil weapons make this a worthwhile addition to the starter deck.

    From the back of the box:
    "Can you defeat the Quite Irascible Diffractable Cheese Balls? Can you even say Quite Irascible Diffractable Cheese Balls? Send bunnies three rounds ahead in time with Bunny To The Future! The laughs continue as this wild and wacky Red Booster Deck delivers more intense strategy and even more Carrot grabbin' fun!"

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