Advertisement

Active Sellers
Puzzle Master
Calendars
FUN.com
Things From Another World
Tempus Draconis
Tempus Draconis
by Scribabs (2003)
Player Count
2 to 6

Player Ages
10+

Playing Time
1 hour
Categories
  • Fantasy
  • Dice
  • Exploration
  • Adventure
  • Humor
  • Designers
  • Paolo Vallerga
  • Valerio Porporato
  • Mechanisms
  • Action Point Allowance System
  • Modular Board
  • Variable Player Powers
  • Cooperative Play
  • Roll / Spin and Move
  • Dice Rolling
  • Family
  • Animals: Dragons
  • Rating: 5.56/10 from 85 users

    Description

    Tempus Draconis is a Boardgame for 2-8 players. Is the second Episode of The Sagas of ConQuest. The Sagas of Conquest (First edition 2001) was chosen Italian Game of the Year 2001 in LuccaGames, the most distinguished Games Fair in Italy. In the same year was chosen best Independent Production 2001 in Acquicomics Fair.
    Note: Tempus Draconis is the Multilingual edition of Millenarocca (Italian boardgame 2003); But this version have some better changes in the material, pieces and components. Rules in 5 Languages: Italian, French, English, German and Spanish!

    The game develops in 4 phases:

    * To set the eight prisoners free
    * To complete your own Amulet
    * To defeat the Monster
    * To come out of the Millenarocca

    1 - The Adventurers must set all the Prisoners free, and each Prisoner will give them a piece of Amulet. The first Amulet on top of the pack of cards must be given, you cannot choose. The prisoner freed last will reveal to which element the Monster belongs and this time he will give a piece of Amulet with a sign contrary to that of the Monster, no longer a piece chosen at random.

    2 - After freeing the last prisoner, add the remaining pieces of Amulet to the "Room" pack of cards, so that every player can complete his/her Amulet. You can attack the Monster only if you have 4 pieces of Amulet and after all the Prisoners have been set free. Re-shuffle the pack of "Room" cards and also the pack of the "Runes of Power".

    3 - Chase the Monster and, if you are able to get it, give it a sound beating! The life points of the Monster are given according to the Monsters Table. It is not at all certain that you will be able to defeat it at the first attack. N.B. The Adventurer that defeats the Monster is teleported out of the Millenarocca, he is safe and he leaves the other players busy with phase 4 of the game.

    4 - The Adventurers left must reach one of the exits and they must avoid perishing in the collapse of the Millenarocca.

    Essentially, the winners are those able to come out of the Millenarocca.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: turista en disneyland | Marco island | nerf alpha strike fang | Dice poker board | drivers education | lucky numbers | Johnston county | disc toss | Star Wars Trouble | Morgue | Cad bane | warri | tabletop pathologic | Concordia Board Game | pirate and traveler | ticket to ride stand alone | Mashers | hang+in+there | carson | metal slug | ps4' | killer bunnies red | CODY | The Palaces of Carrara | where+n+the+US+is+Carmen+Sandiego | Toronto opoly | Galaxy+trucker | Monopoly:+resident+evil | starts with ma | Sex bon
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us