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Heaven and Hell Toroidal Checkers
DescriptionThis is a checkers variant using an 8x8 board that is viewed as a torus: column A is adjacent to column H and row 1 is adjacent to row 8. Thus, for example, a piece on 1.a3 can move to h4. GOAL: to be the only player with pieces on the dark squares (called "heaven," light squares are called "hell.") SET UP: starting position is for a standard game, 12 pieces per side, moving one space forward diagonally, obligatory captures. Kings are made whenever a friendly piece is landed on, and move forward or backward per the norm. GOING TO HELL (or back to Heaven): when an enemy piece is jumped over, it is moved to the left (of the jumping player) to the nearest empty or friendly occupied square in the same row. If landing on a friendly piece it becomes a king. If there are no such spaces left in a row the jumped piece is removed from the game. Movement rules on light squares are the same for dark. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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