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Federation & Empire: Planetary Operations
Federation & Empire: Planetary Operations
by Amarillo Design Bureau, Inc. (2005)
Player Count
2 to 1

Player Ages
12+
Categories
  • Science Fiction
  • Wargame
  • Expansion for Base-game
  • Designers
  • Stephen V. Cole
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Ted Geibel
  • Family
  • Federation & Empire
  • Star Fleet Universe
  • Star Trek
  • Rating: 7.67/10 from 21 users

    Description

    Planetary Operations is about more than just planets!
    Expand your Federation & Empire campaign with these new ships, rules, and capabilities.

    • Police Carriers, Police Flagships, Monitor PF pallets, Troop Pod counters
    • Special Raids can now use drones, fighters, spies, and commandos.
    • Four scenarios provide alternate starts to the General War. In Crosswinds, the Klingons and Lyrans each fight their own enemy. In Backdraft, the Kzintis launch a pre-emptive attack. In Fire in the East, the Klingons attack the Federation first! And in Demon of the Eastern Wind, the Gorns and Romulans start the General War!
    • Cloaked decoys, Megafighters, Tholian pinwheels, Blockade Running, and more!
    Of course, we do have Planet rules as well, including:
    • Colonies allow you to "build a planet' anywhere! Planetary docks repair ships.
    • Marine Major Generals lead planetary invasions. Over 400 new playing pieces.
    • Build new shipyards to expand production or replace losses.
    • Depot repairs return destroyed ships, conversion during repair, combat repairs.
    • Deficit spending, allowable substitutions, annexing provinces, and WYN Trade routes.

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