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Duel in the Desert: Rommel's Campaign in North Africa
Description
Neither player can see the map or units of his opponent. The game begins with Rommel's breakout into Cyrenaica in 1941 and continues until either the Allied Torch landings in Nov. 1942 or one side gains a decisive victory. Movement is handled as in some naval games... by calling out hex numbers of the paths each unit travels. When an enemy is spotted, a marker is placed to indicate location, but not strength. A unit is revealed only when it ends its turn adjacent to an enemy unit. Control of El Aghiela, Tobruk, and Alexandria determine the level of victory. From the rules, 1.0 Introduction (p. 20): "... Any simulation game must be a compromise between accuracy of simulation and simplicity of play. This game emphasizes limited intelligence, supply, and maneuver. It is also designed to be fairly simple to play. As a result, historical accuracy in other areas may not seem as great. A complete accurate simulation would be a much larger game." Scale: 30 km per hex Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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