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MacArthur: The Road to Bataan, Dec 1941 - Jan 1942
MacArthur: The Road to Bataan, Dec 1941 - Jan 1942
by 3W (World Wide Wargames), Compass Games (1985)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Jack Greene
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Kevin Zucker
  • Family
  • Magazine: Wargamer
  • Country: Japan
  • Country: Philippines
  • Magazine: Paper Wars
  • Player Count: Two Player Only Games
  • Players: Two Players Only Wargames
  • Rating: 5.63/10 from 33 users

    Description

    Macarthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies (Filipinos and Americans) to be very wary of being drawn too far from the island's prize, Manila Bay, the main harbor at Manila, and the fortress of Corregidor, that controls the entrance.
    ___________________

    "MacArthur: The Road to Bataan Dec 1941 - Jan 1942", second edition, was published in Paper Wars #90 (Summer 2018 magazine & game issue), by Compass Games.

    Information from the Compass / Paper Wars #90 website (https://www.compassgames.com/paperwars/issue-90-magazine-game.html) :

    Paper Wars Issue 90:

    "MacArthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies (Filipinos and Americans) to be very wary of being drawn too far from the island's prize, Manila Bay, the main harbor at Manila, and the fortress of Corregidor, that controls the entrance. This game originally appeared in Wargamer #44 and is designed by Jack Greene."

    Product Information:

    Complexity: 1-10 (high): 5
    Solitaire Suitability: 1-10 (high): 6
    Time Scale: 3 Days per Game Turn
    Map Scale: 11 km per hex
    Unit Scale: Division and some Regiments
    Players: 2
    Playtime: 12 hours

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