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Dition
DescriptionCharacteristics The essential idea behind the development of this game was to create a mechanism that would allow literally infinite possibilities of development, always keeping the maximum simplicity of the game, while keeping to the minimum the dimensions of the board. Ie not wanted to achieve a very large number of possibilities via increasing dimensions of the board, but actually achieve infinite number of possibilities with finite dimensions. I am aware that the property of "infinite possibilities" does not necessarily imply a high degree of complexity. Analyzing the subject I found that a way to achieve endless possibilities in a space of finite dimensions is eliminating the mechanics of boxes and introducing another type of metrics. The name of the game derives from the Latin expression for the word "dominion / control". Equipment Pieces Board Rules
Notes about the terms used: Note 1: it is said that a player makes a "suicide" move when he makes appear a piece in a place where it is within the range of four or more opponents pieces, and since this move does not make opponent pieces disappear (then, only that piece disappears, by the rule of disappearance). Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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