Advertisement

Active Sellers
Puzzle Master
FUN.com
Calendars
Things From Another World
DC Spyfall
DC Spyfall
by Gen-X Games, Cryptozoic Entertainment, Hobby World (2018)
Player Count
3 to 8

Player Ages
13+

Playing Time
40 minutes to 50 minutes
Categories
  • Bluffing
  • Party Game
  • Deduction
  • Humor
  • Spies/Secret Agents
  • Comic Book / Strip
  • Designers
  • Matt Hyra
  • Alexandr Ushan
  • Dekan Wheeler
  • Mechanisms
  • Voting
  • Role Playing
  • Acting
  • Family
  • Comics: DC Universe
  • Superheroes
  • One versus Many
  • No table needed
  • Game: Spyfall
  • Rating: 7.36/10 from 56 users

    Description

    Based on the social party game Spyfall, DC Spyfall is an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group's location — one of twenty unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice, and S.T.A.R. Labs — except for one player who receives the Joker card instead. The Joker doesn't know where he is, but if he can figure out his location before his cover is blown, he wins the round!

    DC Spyfall includes a few twists on the Spyfall formula. Since Harley Quinn usually follows wherever the Joker goes, each round, one player may receive a location card with a Harley image; if they do, they try to feed the Joker player information about the location, even if they don't know that player’s identity! If the Joker player guesses the location, the two collaborators each score points — unless the superheroes can turn the tables on them and determine who Harley is.

    The game includes two multiverse decks that contain eight different locations instead of only one, so players will be confused with some of the questions and answers. Keep in mind that no one at the table knows whether or not they are playing with a multiverse deck. An all-Joker deck gives each player a Joker card, which means that all questions and answers will be based on nothing more than whatever players collectively believe. As with the multiverse decks, you won't know you're playing with this deck until someone figures it out.

    Super power cards can give a player an ability for a round, such as being able to dodge a question, or require a player to modify their behavior; for example, Super Speed forces a player to answer a question in three words or less.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Monopoly: Pirates of the Caribbean Trilogy Edition | Edgar allen poe | Tarot | rummikub travel set | Livingston parish monopoly | nashville game | Nerf mask | mugs | disneyland monopolydoctype html public | Into the ech o side | Blackopoly Game | Wicketz | muskegon monopoly | blue | one night ultimate we | Star Wars The Child Animatronic Edition 7.2-Inch-Tall | Las Vegas | peter rabbit radish | fireboy and watergirl | Nerf echo | furoticon | full count baseball | weapons | speedway | spit game | Monopoly Taylor Swift | Monty stambler | Talisman dragon tower | Rules for elvisopoly | Hometown monoply
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us