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Valiant Universe: The Deckbuilding Game
Valiant Universe: The Deckbuilding Game
by Catalyst Game Labs (2016)
Player Count
2 to 5

Player Ages

Playing Time
2 hours to 1 minutes
  • Card Game
  • Miniatures
  • Comic Book / Strip
  • Designers
  • Randall N. Bills
  • Patrick M. Murphy
  • Heather Smith
  • Bruce Stringer
  • Matthew Lattanzi
  • Mechanisms
  • Deck / Pool Building
  • Artists
  • Edward Bolme
  • Ray Arrastia
  • Ed Benes
  • Doug Braithwaite
  • Diego Bernard
  • Al Barrionuevo
  • Family
  • Superheroes
  • Components: Miniatures
  • Rating: 5.74/10 from 38 users


    Hidden beneath Alcatraz Federal Penitentiary is a massive, hidden research installation run by the secretive organization known as project Rising Spirit. This mysterious installation, code named “the Facility,” uses unknown energies to morph and transform itself at will to keep horrid villains, dangerous creatures, alien entities, and top-secret research projects trapped within. Rumors of the Facility’s existence and its most prized possessions have leaked, and the Valiant Universe’s most powerful organizations—The Harbinger Foundation, the Renegades, GATE, and more—are taking an interest. The world may never be the same.

    In Valiant Universe: The Deck-Building Game you command an organization attempting to seize the secret Alcatraz base. Purchase cards to craft a unique deck, and battle your way through the ever-changing Facility grid that moves during play to gain access to a card or damage another player. Maneuver your superhero miniatures to battle it out with other superheroes for ultimate control!

    From the rules:
    "Each player assumes the role of an
    Organization within the Valiant Universe,
    attempting to infiltrate the Facility and gain
    control while fighting off any other Organizations
    along the way.
    The Facility is abstractly represented by a grid
    of cards: 5 Levels (rows) x 5 Blocks (columns), for
    25 decks of cards. Each deck on this grid is known
    as a Sector.
    To gain ultimate control of the Facility, each
    player will play cards from their hands to deal
    damage to other Organizations and manipulate
    the cards in the grid—which represents the Facility
    morphing and changing. Players will also have the
    opportunity to purchase cards from their Zone of
    Influence (ZOI) on the Facility. Additionally, players
    can move their Superhero miniature around the
    Facility’s Sectors to deal additional damage to
    Opponents, while making use of their Abilities on
    their Power card.
    Along the way, the Facility may also strike
    back at the players. As fighting rages throughout
    the underground complex, damage is also inflicted
    not just to Organizations but to the Facility as well,
    marked using the Facility Durability Tracker. As
    more damage is received, more Sectors
    go into shutdown, making those cards
    unavailable for purchase, as well as
    potentially causing damage to a player’s
    As Organizations take damage, their
    Cohesion drops; a measure of their overall
    strength, morale, leadership, and ability to keep
    fighting. If an Organization’s Cohesion ever drops
    to 0, they retreat from the Facility and are
    out of the game.
    The last player remaining in the game
    is the winner as they seize control of the
    Facility and its exotic treasures!"

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