Advertisement

Active Sellers
Calendars
Puzzle Master
FUN.com
Things From Another World
Dark Venture
Dark Venture
by Gilded Skull Games (2019)
Player Count
1 to 4

Player Ages
12+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Card Game
  • Science Fiction
  • Exploration
  • Adventure
  • Print & Play
  • Designers
  • Rob Lemon
  • Mechanisms
  • Modular Board
  • Cooperative Play
  • Role Playing
  • Hand Management
  • Dice Rolling
  • Grid Movement
  • Artists
  • Rob Lemon
  • Family
  • Solitaire Games
  • Crowdfunding: Kickstarter
  • Digital Implementations: Tabletopia
  • Rating: 10/10 from 3 users

    Description

    Dark Venture is a retro, story-based, adventure card game where players construct a twisting narrative to explore a dystopian future with their heroes, completing quests to win the game.

    Pursue your destiny through the ravaged wilds of Darkgrange where magically-mutated creatures prowl the grounds of every seemingly abandoned building and stretch of dilapidated roadway.

    From writings found on the deceased body of the hero, Torgon the Hunter: "We are the new rulers of the Earth and this is our struggle against one another. We venture into the darkness, the uncertainty, ambling through the ruins of progress every day. We live the repercussions of the events that spun civilization backwards while propelling the remaining inhabitants forwards along various inconceivable and diverse refractions. The world has unquestionably become a new, peculiar and merciless place."

    Players maintain a hand of LOCATION, ITEM and CHARACTER cards, playing them on their turn by spending ACTION POINTS. LOCATIONS are played and attached to the map, then descriptive story entries are read that set up actions to be triggered and decisions to be made. ITEMS, including weapons, magical artifacts, armor and potions, can be placed from a player's hand into their heroes inventory for them to use. Players may want to play other CHARACTERS from their hand to complete a quest or thwart an enemy.

    Competitive: A player's goal in the main COMPETITIVE game mode is to gain the MOST QUEST POINTS over the course of a day, 6 game rounds in a short game or 12 game rounds in a long game, tracked on a QUEST TRACK, which can take about 20-30 or 60-90 minutes to play.

    Cooperative: In the COOPERATIVE mode, players work, fight, move and complete their quests together to each get a set number of quest points before the end of the day, in 6 or 12 game rounds.

    Solo: In the SOLO mode, players can choose to play a short game of 6 game rounds, attempting to get a set number of quest points before lunch, or a full game of 12 game rounds, attempting to get even more quest points before the end of the day.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: The little mermaid monopoly | Unstable | gimme five instructions | belles bourbon and bullets | Rush monopoly game | s subscription | jonas brothers | Oceanside monopoly | Drug monopoly | TWINKIES AND TROLLS | The game of 99! | fancy pants adventure | Yugioh monopoly | Stratigo | wave length board game | spanish tabu | Parish opoly games | cranium caribou | Santa Maria monopoly | elk grove opoly | Ticket to riide | Lafayette parish opoly | wire | Uno twist | Ireland | Sxe | Star wars mace windu | Durham monopoly | Black+series+boba+Fett+helmet | catan
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2025 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us