Advertisement
Active Sellers
Calendars
Puzzle Master
Things From Another World
FUN.com
Cities of Darkscorch
Cities of Darkscorch
by Numero Group (2014)
Player Count
3 to 6

Player Ages
17+

Playing Time
2 hours
Categories
  • Fantasy
  • Music
  • Humor
  • Mature / Adult
  • Designers
  • Dustin Drase
  • Judson Picco
  • Ken Shipley
  • Leland Meiners
  • Mechanisms
  • Roll / Spin and Move
  • Hand Management
  • Card Drafting
  • Dice Rolling
  • Artists
  • Robert Soden
  • Eliza Childress
  • John McGavock McConnell
  • Leland Meiners
  • Rating: 6.33/10 from 12 users

    Description

    Cities of Darkscorch is a, decidedly adults-only, fever dream of a game in which players take on the role of ambitious rock bands, traveling from city to city and battling both the other players and a deck full of rival bands for supremacy. If a player can defeat a band in each of 16 cities, they can then move into the center city, and attempt to win one last battle to score a record contract, and win the game.

    The band names and logos, printed onto the old-school wooden 45rpm record adapters that are used as the player pawns, the board, and the card art and text combine to portray a world out of the school notebook of some mid-1970's Led Zeppelin loving, Dungeons and Dragons obsessive teenager.

    Players take turns moving around the board a number of spaces determined by the roll of a standard die, either fighting a band battle, rolling for movement again, or passing play depending on where they land. Each player holds a hand of five "Fate" cards, which might be one of four kinds of band members that can be played in front of the player, and persist from turn to turn; bonus cards that can help the player in battle; and cards that can be played to penalize other players. During a battle, the player draws a "Foe" card, representing a band they will battle, rolls a four-sided die to determine which band member will battle, and plays Fate cards to boost their chances. The result of the battle is found by rolling a twenty-sided die, plus whatever bonuses from the players own Fate cards, penalties from cards played by other players, versus a score on the Foe card. If the player wins the battle, they collect the "banner" for the city, tracked by each player on a card reminiscent of an auto-bingo card. Play passes around the table until a player collects all 16 of the banners, allowing them to finally enter the center city, "Numenor", and battle one last time in a bid for victory.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games






    Latest Searches: wwall | replacement cards for sorry | whits | crusader kings | all monopoly games | Carcassonne mini | Sailor Moon Monopoly | futurama monopoly | Smash up penguins | mystery date gMe | I qubes | Risk junior | Marry | north carolina monopoly | Personality | resident evil monopoly | stoner opoly | 7th fleet | ghost bliz | Furreal friends | Whos in the bsg | loaded questions | Golden Girls Board Games | Harry Potter monopalony | redakai | casualty | lunch | guilfoyle | swichteroo | age of battles
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2019 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Privacy Policy | Contact Us