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Capitanes de Mar y Tierra
Capitanes de Mar y Tierra
by Distribuciones Angelito S.A. (2007)
Player Count
2 to 4

Player Ages
6+

Playing Time
1 hour
Categories
  • Nautical
  • Dice
  • Exploration
  • Pirates
  • Designers
  • (Uncredited)
  • Mechanisms
  • Dice Rolling
  • Area Control / Area Influence
  • Artists
  • (Uncredited)
  • Rating: 2.5/10 from 2 users

    Description

    From the publisher:

    You are a young captain in charge of your own fleet of ships, seeking fame and fortune. Conquer the islands and increase your wealth so you can be a powerful admiral.

    Have you found a section of ocean where there are several islands that are not under the power of any kingdom or country and it is your duty to land on them and claim its riches for you. Be careful as other pirates have been established on nearby islands and are in search of new domains, you will fight them, showing who is the most powerful captain, using your ships to take out your opponents.

    Have fun, managing your ships, conquering islands landing in their ports, increase your wealth, and if necessary destroy your opponents by blowing up your traps. Who will be the most successful captain?

    The board represents a section of ocean with several islands, each with its port and wealth. Each island has a number that represents wealth and every time you take possession of an island, its richness is added to the total wealth of the player.

    Each turn each player can make up to six actions that can be: Build, move or disembark. Additionally, the player may attack one or more opponents or blow up one of his traps.

    There are two ways to end the game:

    1 - Time limit: At the beginning of the game a limit of time is proposed. Upon completion of the time the winner is determined by the number of ships that the player have on the board and the wealth earned.

    2 - Total Victory: The game ends when one player remains on the board or when a player takes possession of all shipyards.


    Del editor:

    Conviertete en un poderoso capitán acumulando riquezas y dominios.

    Eres un joven capitán a cargo de tu propia flota de barcos, buscando fama y fortuna. Debes conquistar la mayor cantidad de islas, aumentando tu riqueza para que seas un poderoso almirante.

    Has encontrado un sector del océano donde se encuentran varias islas que no están bajo el poder de ningún reinado o país y es tu deber desembarcar en ellas y reclamar sus riquezas para ti. Ten cuidado, ya que otros corsarios se han establecido en islas cercanas y se encuentran en la búsqueda de nuevos dominios; deberás enfrentarte a ellos, demostrando quien es el mas poderoso capitán, utilizando tus barcos para eliminar a tus oponentes.

    Diviértete, manejando tus naves; conquista islas desembarcando en sus puertos, aumenta tus riquezas, enfrenta a tus oponentes y si es necesario destruyelos haciendo explotar tus trampas. ¿Quién será el capitán mas exitoso?

    El tablero representa un sector del océano con varias islas, cada una con su puerto y riquezas. Cada isla tiene un número que representa su riqueza y cada vez que se toma posesión de una isla, su riqueza se suma al total de las riquezas del jugador.

    En cada turno cada jugador puede realizar hasta seis acciones que pueden ser: Construir, mover o desembarcar. Adicionalmente el jugador puede atacar a uno ó mas oponentes o hacer explotar una de sus trampas.

    Hay dos formas de terminar el juego:

    1- Límite de tiempo: Al comienzo del juego se propone un límite de tiempo determinado. Al terminarse el tiempo establecido de juego se decide el ganador según los barcos que se tengan en el tablero y la riqueza ganada.

    2- Victoria Total: El juego termina, cuando queda un solo jugador en el tablero o cuando un jugador se apodera de todos los astilleros.

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