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Beyond the Gates of Antares
Beyond the Gates of Antares
by Warlord Games, Dark Space Corp (2015)
Player Count
2 to 6

Playing Time
1 hour, 30 minutes to 3 hours
Categories
  • Science Fiction
  • Wargame
  • Miniatures
  • Book
  • Designers
  • Rick Priestley
  • Mechanisms
  • Action Point Allowance System
  • Chit-Pull System
  • Dice Rolling
  • Scenario / Mission / Campaign Game
  • Measurement Movement
  • Line of Sight
  • Family
  • Crowdfunding: Kickstarter
  • Game: Beyond the Gates of Antares
  • Rating: 7.64/10 from 28 users

    Description

    Beyond the Gates of Antares invites us to a time when mankind has evolved into new and diverse species: the strangely powerful NuHumans, masters of the Panhuman Concord; the ape-like Pansimians, the greatest warriors in the whole Galactic Spill; and feral Revers primitive Humans driven by a irrepressible lust for adventure and danger. It is a universe where technology and humanity intermix indistinguishably, where human knowledge and endeavour has long since been supplanted by integrated machine intelligence IMTel. Where humans go their technology goes also, protectors, workers, and fighting machines in the form of WarDrones armed with deadly weapons and shielded by energy fields a thousand times more resilient than steel.

    Beyond the Gates of Antares is a wargame designed anew for the twenty-first century – a fresh look at the raw mechanics of tabletop wargaming featuring a fluid combat status system and interleaved turn sequence that facilitates continuous play for both sides. Rival forces act and react in a series of triggered actions that quickly draw both sides into simultaneous fire fights and close quarter fighting. The mechanics are designed to enable rapid progress using forces of around fifty or so models a side, including futuristic fighting machines, vehicles and point-defence weaponry as well as human troopers – the game is infinitely scalable to facilitate battles as large as can possibly be imagined and is detailed enough to facilitate skirmish gameplay, too.

    Game Features
    • Fluid Combat Status – units act and react according to their combat status.
    • Real-time Dynamic Gaming Universe – build and benefit from the evolution of the game background as you play.
    • Backer Development Program – backers can participate in the development and creation of the game rules, universe and campaigns.
    • Decimal Mechanics - based on D10 and D100's allowing the same stats to be used for battle games, skirmishes and role-playing games as we expand the scope of our game for years to come.

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