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Things From Another World
Get Some!: Fantasy Warfare – Monsters and Mercenaries
Get Some!: Fantasy Warfare – Monsters and Mercenaries
by Art of War Games (2013)
Player Count
2 to 6

Player Ages
10+
Categories
  • Fantasy
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Book
  • Designers
  • Matthew Parmer
  • Mechanisms
  • Dice Rolling
  • Artists
  • Sade
  • Rating: 0/10 from 0 users

    Description

    Mercenary armies are often cobbled together by experienced and money savvy soldiers who have a lot of friends in seedy places. These mercenary captains will recruit a dour and taciturn fellow soldier who can be trusted around gold and jewels. Together the Captain and Paymaaster will begin frequenting the brothels, taverns and dives recruiting sellswords, cutthroats, second story men, former soldiers and other violent riff raff. They will then hire out their services to a city state or mercantile concern to guard property of take it from someone else. Occasionally a mercenary captain will have the opportunity to team up with a wizard who can vastly increase a mercenary armies' desirability to an employer. These wizards can heal the wounded, raise morale or make large fiery explosions happen to the enemy ranks or keep such things from happenin to friendly troops. Beast masters are hired usually alon with whatever beastie the master has been training. Beastmasters will often ride monsters into battle or serve as a liason with a monsterous infantry unit like trolls and ogres, if they survive the negotiation phase.

    Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.

    —description from the publisher

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