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Puzzle Master
Bastogne or Bust
Bastogne or Bust
by Terran Games (1994)
Player Count
2

Playing Time
10 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Chester Hendrix
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Chester Hendrix
  • Family
  • Country: USA
  • World War 2: Battle of the Bulge
  • Cities: Bastogne (Belgium)
  • Rating: 4.5/10 from 2 users

    Description

    I designed BOB to be the last word on low to medium complexity Bulge games. I enjoy playing Bulge games but I never found one that satisfied me. So I decided to make my own.

    BASTOGNE OR BUST is a single-map, regimental treatment of the Battle of the Bulge. This is a PLAYER'S game! Designed on purpose to be more of a warGAME than a simulation. It addresses a number of pet peeves of mine in regard to Bulge games I'd played over the years. Some of these issues include:

    OFF BOARD MOVEMENT CHART [what happens to all those pieces that 'exit the map?']
    STACKING POINTS [one of the greatest mechanics of all time - why don't designers use it more often?]
    COMMAND & CONTROL [divisional bonuses for unit cohesiveness]
    SUPPLY DIFFERENCES [different effects on ALLIES vs GERMANS]
    INITIATIVE [essentially, the 5-1 column on the CRT is gone]
    NO OVERRUN [squads held crossroads against regiments]
    NO WEATHER RULES [weather is reflected in air support]
    VON DER HYDTE [ALWAYS gets on the board]
    STREAMLINED PLAY [I don't need water allocation points]

    Referred to affectionately by wargamers as BOB, I like to refer to it as The World's Finest Bulge Game. All of the artwork was done by myself - including the counters which were hand drawn!

    22" x 34" map [printed on four 11" x 17" cardstock sheets]
    600 counters [printed on 2 sheets of 8.5" x 11" label paper]
    2 OOB/OOA set-up sheets
    1 OFF-BOARD MOVEMENT CHART
    2 Player Aid Cards
    1 example sheet

    This is the original TERRAN GAMES dtp publication of BOB showcased at ORIGINS '94 in San Jose, not the TERRAN GAMES, INC. version published a year later with all new [gorgeous] graphics by Mark Simonitch.

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