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Rules for Wargaming
Rules for Wargaming
by Shire Publications (1971)
Player Count
2

Player Ages
10+
Categories
  • Wargame
  • Miniatures
  • American Civil War
  • World War II
  • World War I
  • Age of Reason
  • Designers
  • Arthur Taylor
  • Family
  • English Civil War
  • War of the Spanish Succession
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Basic war-game rules on different topics:

    • English civil war
    • Marlborough's Wars
    • Napoleonic Warfare
    • American Civil War
    • Mechanized Warfare
    • 18th century naval Warfare
    • Modern Naval Warfare
    • Air warfare 1914-1918

    Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged, certain reactions will occur. A low-morale unit that has taken a fair number of casualties that is charged by double their number will always retreat, for example.

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