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Animal Relay
Animal Relay
by Cú Roí Games
Player Count
1 to 6

Playing Time
10 minutes to 20 minutes
Categories
  • Animals
  • Designers
  • J.D. Riordan
  • Family
    Rating: 0/10 from 0 users

    Description

    Animal Relay is a fast paced, entertaining game of racing in a highly portable package. In Animal Relay players manage an allocation of Animals to contest a relay race by choosing their optimal team.

    Players are assigned six animals from a pack of 48 unique options from which they must choose and programme* their preferred team. Animal’s combined speed will be central to a winning strategy, however, other characteristics such as height, width and natural predatory instincts, may influence progress in neighbouring lanes. Each player will have information regarding their own team, with other teams revealed as the game progresses. Players strategies should allow for possible opportunities and interruptions from neighbouring lanes.

    The game is suitable for 1-6 players. More players can compete with the additions of more packs. When playing with less than six players, one or more players may contest with more than one team or the random allocation of cards permits unallocated (but sub-optimal) teams to challenge for the win.
    The game is a perfect ice-breaking social game because of its easy to explain rules, intuitive setting, fast pace and flexible player count. It is also a great filler game to pass 15-20 minutes while waiting for players to assemble for a longer game. Its quick and changeable gameplay however, often lead to contests of best of three, best of five…etc

    The game contains:
    48 No. Unique Animal Cards;
    4 No. Progress Track Cards;
    6 No. Individually Coloured Dice;
    6 No. Individually Colour Player Markers.

    The game is not intended as an educational game, however additional scientific information is presented for each animal.

    Please don’t take offence at these animals sticking there tongues out at you; each was requested to prove they had no illegal devices to aid in the carrying of a baton!

    • To programme is a modern gaming term for simply organising options in advance where all players choices are then played out without alteration in sequence. Compliant programming choices in this game are easily comprehensible by simply lining up linking graphics of batons.

    —description from the designer

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