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Alpacalypse
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DescriptionFrom the website Example of Play: "1 person plays the light alpaca, 1 plays the dark alpaca. Each turn you roll the dice. The 2, 3, 4, 5 and 6 are movement numbers- how many hexes you can move your counter through. The last hex you walk on you flip over. If it was dark alpaca territory, flip it to light alpaca territory or vice versa. The House icon means that you put a red house token on the tile you’re standing on. The tile now cannot be flipped. Once you have 10/16 tiles in your colour, you win immediately!" Additional rules inferred from draft image of game: If you roll a 1, you do not move but, instead, place a red house token on your current tile. To setup the game, place 8 tiles black-side up on the left and then 8 white-side up on the right. Place the light colored alpaca counter in the top right of the white section and the black alpaca counter in the top left of the black section of hex tile layout. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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