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Morsecode ···–
Morsecode ···–
by Udo Grebe Gamedesign (2001)
Player Count
1 to 5

Player Ages
10+

Playing Time
6 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Udo Grebe
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Udo Grebe
  • Beth Queman
  • Family
  • Empires of Apocalypse series
  • Rating: 0/10 from 0 users

    Description

    From the publisher's website:

    Morsecode ···– represents the "V" in the morse alphabet meaning "V" for Victory.
    Morsecode ···– is the first part in the "Empires of Apocalypse" Game Series, eventually covering the whole World War II. All parts of the series can be easily combined into a true mega game of World War II.
    Morsecode ···– consists of only few rules, compared to the great amount of strategic and tactic options it allows.

    Morsecode ···– features:
    • detailed land, air and naval warfare
    • rules for tank battles, simulating deep penetrations of armored formations
    • Blitzkrieg rules, incorporating the combination of tank and air formations
    • flexible defense with both HQs and reserves
    • Convoy Battles
    • an extensive and realistic naval system
    • unique production rules, allowing you to follow your own strategies
    • Empires of Apocalypse 'Research' concept

    Contents:

    • 1680 full color, die-cut counters
    • 1 full color map (22"×34")
    • 1 Rules Book plus 1 Scenario Book
    • 3 Player Aid Card (A4)
    • 2 Chart & Tables Sheet
    • One 20 sided die and two 6 sided dice

    Morsecode ···– contains 6 scenarios and 1 campaign. You can extend every scenario to the end of the full campaign game at May 1945.

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