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War of the Mecha II: Clan Invasion!
War of the Mecha II:  Clan Invasion!
by (Web published) (2010)
Player Count
2 to 1

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Science Fiction
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Designers
  • Jonathan Becker
  • Mechanisms
  • Variable Player Powers
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • (Uncredited)
  • Rating: 0/10 from 0 users

    Description

    supplement introduction:
    300 years ago, the fall of the Star Federation was immediately followed by the exodus of two-thirds its army under the command of the Grand Star General. Disgust with the "Wars of Succession" spurred the General into self-imposed exile, far outside the Known Sphere of systems. There, he created his own society, based on a caste system ruled by the bravest and brightest warriors of the Star Federation's military. Organized into clans, taught to place honor before and above all else, the General's followers drilled and trained for generations, knowing one day they would return to human colonized space, unifying all the squabbling warlords in a single, bloody Jihad. That day has arrived!

    Note: these rules are a supplement for the one-page micro-game War of the Mecha. You will need War of the Mecha to use these rules. These rules are ADDITIONS to the War of the Mecha standard game.

    user summary:
    This supplement to War of the Mecha adds rules for clan-level engagements: increased pilot skill, mecha build variations, additional rules of engagement and guidelines for orders of battle.

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