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Corsairs and Hellcats
Corsairs and Hellcats
by GMT Games (2003)
Player Count
2

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Card Game
  • Wargame
  • Expansion for Base-game
  • World War II
  • Aviation / Flight
  • Designers
  • Dan Verssen
  • Mechanisms
  • Campaign / Battle Card Driven
  • Hand Management
  • Card Drafting
  • Scenario / Mission / Campaign Game
  • Artists
  • Rodger B. MacGowan
  • Mark Simonitch
  • Mike Lemick
  • Family
  • Down in Flames
  • Player Count: Two Player Only Games
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    (from GMT website:)

    All of these aircraft (plus many of the ones in Zero!) are used in seven new campaigns. Eastern Solomons and Santa Cruz are carrier campaigns like those pioneered in Zero!. Solomon Islands, Philippines 1944, and Okinawa use the land campaign structure familiar to players of the previous games in the series. The other two campaigns are quite different, though. Guadalcanal models the drawn out struggle for control of the airspace above that island. Players allocate available aircraft to two missions each week in an attempt to force a withdrawal by their opponent. The campaign also includes the option to play the Eastern Solomons and Santa Cruz campaigns as part of the battle, feeding the results of the carrier encounters back into the main campaign. B-29s in China is a solitaire campaign representing the beginning of the strategic bombing offensive against Japan. The player controls three Superfortresses and must balance their activities between training, carrying supplies, repairing damage, and conducting bombing missions.

    In addition, Corsairs & Hellcats includes new target types, skilled pilots, and ordnance. The game also has rules for Kamikazes, supply drops, submarines, and mine laying. There's even a new method of selecting skilled (and green) pilots and crews that reflects the changes in aircrew quality that both sides went through during the course of the war. Are you ready to relive history? Can you sweep the skies in the cockpit of your Corsair or Hellcat? Pilots, man your planes...

    NOTE: In order to play Corsairs & Hellcats you must have a copy of Zero!.
    Components Included:
    • 16-Page Rules Booklet
    • 88 full-color, die-cut counters
    • 124 full-color Playing Cards (2 60-card decks and 4 Full Throttle Cards)
    • 1 double-sided 11" x 17" Resource Sheet/Player Aid Card
    • 2 double-sided Campaign Log Sheets (5 of each = 10 total)
    • 4 Campaign Cards(8.5" x 11") (3 Double-sided, 1 Single) = 7 Campaigns Total
    • 3 Target Display Cards(8.5" x 11") (3 double-sided = 6 displays total)

    Designed by Dan Verssen
    Developed by Mike Lemick

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