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Nightfall: Blood Country
Nightfall: Blood Country
by Pegasus Spiele, Alderac Entertainment Group (2011)
Player Count
2 to 5

Player Ages
12+

Playing Time
45 minutes
Categories
  • Card Game
  • Fantasy
  • Horror
  • Expansion for Base-game
  • Fighting
  • Designers
  • David Gregg
  • Mechanisms
  • Hand Management
  • Card Drafting
  • Pattern Building
  • Artists
  • Andrew Hepworth
  • Conceptopolis
  • Jake Murray
  • Matthew Starbuck
  • James Hall
  • Family
  • Nightfall
  • Guild: Game Designers of North Carolina
  • Rating: 7.37/10 from 388 users

    Description

    Cities have fallen, cities have stood, but outside of those protections, humans must face the creatures of darkness on their own terms. In the lawless countryside of Nightfall, the beast within can wreak havoc like never before.

    Nightfall: Blood Country, an all-new expansion for the deck-building game Nightfall, features new vampires, werewolves, hunters and ghouls. Blood Country also introduces innovative abilities for your wounds, creating new effects beyond those just on the card!

    Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents.

    The object of Nightfall is to put wounds into your opponents' decks and end the game with the fewest wounds in your deck. But beware: The more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way!

    Blood Country is an expansion and requires Nightfall or Nightfall: Martial Law in order to play.

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