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Zulu Ops
Zulu Ops
by (Self-Published), Tilting At Windmills (2020)
Player Count
2 to 99

Player Ages
8+

Playing Time
30 minutes to 6 hours
Categories
  • Dice
  • Wargame
  • Miniatures
  • Zombies
  • Designers
  • Michael Dunkerton
  • Mechanisms
  • Cooperative Play
  • Paper-and-Pencil
  • Dice Rolling
  • Scenario / Mission / Campaign Game
  • Measurement Movement
  • Line of Sight
  • Rating: 0/10 from 0 users

    Description

    Zulu Ops is a Miniatures Skirmish RPG. Players take the role of Zombie Hunters, each controlling a single character represented by a miniature, while a Zombie Master takes command of an endless horde of Zombies (also represented by miniatures). The game is played on a wargame table with terrain and objectives. On their turn, a Zombie Hunter can take a variety of actions including resolving objectives, shooting a Zombie, or rushing into Melee range. Attacks and other actions are resolved using dice.

    As Zombie Hunters fight, they will level up, allowing them to choose Feats which can improve their capability. They can also find Loot, represented by weapon and item cards that detail the statistics of the various weapons and inform the player of what dice will be rolled when attacking.

    The Zombie Master determines the actions of all Zombies, with the intention of providing a fun experience for the players. The Zombie Master can write custom scenarios or use one of several provided in the rulebook.

    Zulu Ops is designed to be easy to pick up and play, with simple to learn rules that expand as the Zombie Hunters level up. The rulebook contains all the information needed to run a game with any miniatures in your collection, as well as a Zombie Master's guide with tips and tricks on running a game.

    —description from the designer

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