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Things From Another World
Zoneplex
Zoneplex
by Mysterian Games (2012)
Player Count
3 to 5

Player Ages
13+

Playing Time
1 hour
Categories
  • Fantasy
  • Dice
  • Exploration
  • Adventure
  • Bluffing
  • Fighting
  • Designers
  • Shelby Cinca
  • Kenny Jakobsson
  • Mechanisms
  • Tile Placement
  • Hand Management
  • Area Movement
  • Dice Rolling
  • Area Control / Area Influence
  • Artists
  • Peter Lazarski
  • Alex Skinner
  • Niklas Åkerblad
  • Family
  • Crowdfunding: Kickstarter
  • Rating: 5.86/10 from 65 users

    Description

    In the far future, humanoid empires of the universe turned to an intense study of ancient civilizations that existed on a planet known as Earth. They learned that these ancients simultaneously built pyramids towards the sky and had an extensive knowledge of the stars. It was rumored that perhaps they were the original colonizers and space-farers of the first human age.

    Now, at the edge of a colossal black hole, a pyramid-craft known as the Zoneplex has emerged with legendary markings and glyphs of the deep past. The known empires have sent their elite warrior-monk mystics on a one-way mission to gain control of the Zoneplex, to emerge victorious and ultimately control the pathways of the universe and time itself.

    Zoneplex is a game that combines a tile-laying/exploration mechanism, a collaborative battle system and a zone control system to create an intriguing adventure in an alien pyramid.

    The game works in 2 phases with the first phase players not counting Influence points until the pyramid is completed.

    In phase 1 players strategically lay tiles determined by action cards to build their pathway through the Zoneplex pyramid whilst being cognizant of the Sacred Symbol card that they are bestowed with before the game begins. While building strategically players also confront creatures within the pyramid which they must collect to become worthy to enter the Eye and win the game. The players control the Zoneplex by gaining Influence points which occurs when a Player places a spirit-stone on the board. Spirit Stones not only sustain one's Influence points but can also be removed to gain bonuses in combat.

    In phase 2 after exploring the pyramid, the players reveal their Sacred Symbol cards and count influence points, then a cutthroat race for survival and worthiness begins as players vie to enter "The Eye of The Zoneplex" to become the decisive winner or stand their ground with the most influence points as the action cards run out.

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