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Zombies, Run! The Board Game
Zombies, Run! The Board Game
by Six to Start (2017)
Player Count
2 to 5

Player Ages

Playing Time
1 hour, 30 minutes to 4 hours
  • Exploration
  • Real-time
  • Zombies
  • Designers
  • Matt Wieteska
  • Adrian Hon
  • Alex Macmillan
  • Mechanisms
  • Cooperative Play
  • Hand Management
  • Pattern Building
  • Pattern Recognition
  • Artists
  • Kascha Sweeney
  • Family
  • Digital Hybrid, App Required
  • Creatures: Zombies
  • Rating: 5.96/10 from 35 users


    Zombies, Run! The Board Game is a digitally-enhanced boardgame set in the Zombies, Run! universe. It combines the co-op strategy of tabletop games like Pandemic with the dynamic narratives of digital games like The Walking Dead, powered by Six to Start's own brand of app-driven audio storytelling.

    Players gather around a printed map of Abel Township, the home base of the Zombies, Run! universe. The map shows nearby towns, forests, farms, along with vital information about the location of zombies, supplies, and other settlements. Working together, the players embark on missions across the map, searching for supplies, rescuing survivors, and investigating the cause of the outbreak.

    But danger is never far away, with our unique real-time "running" card mechanic forcing players to use all their skill, nerve and co-ordination to survive. Will they reach their destination safely, or will they fall prey to the pursuing undead?

    During a mission, the players act as “Runners” sent out by Abel. Our companion iPhone/Android app uses audio and on-screen prompts to immerse the players in the game and story - informing them of threats, opportunities and events. Players can choose to investigate these, finding life-saving supplies, new storylines, or perhaps a hidden horde of zombies!

    Uniquely, players must react to situations in real-time, making tough decisions as the pursuing horde draws closer.

    The missions they choose and the decisions they make will constantly transform the game world and map. Settlements become overrun with the living dead and must be crossed out on the map, or marked with warnings. Hidden trails are found, opening new paths to explore and new secrets to uncover. Reports are heard on the radio of hordes moving in from the East - but how close, and how fast? The players track their story on the map itself, with annotations, stickers and counters turning the game board into an ever-evolving picture of the world.

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