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Things From Another World
Zombicide: Black Plague – Grin and Scowl
Zombicide: Black Plague – Grin and Scowl
by CMON Limited (2016)
Player Count
1 to 6

Player Ages
8+
Categories
  • Fantasy
  • Adventure
  • Medieval
  • Expansion for Base-game
  • Miniatures
  • Zombies
  • Mechanisms
  • Action Point Allowance System
  • Modular Board
  • Variable Player Powers
  • Cooperative Play
  • Dice Rolling
  • Family
  • Crowdfunding: Kickstarter
  • Zombicide
  • Rating: 7/10 from 3 users

    Description

    “Who says I’m tortured? No one that smiles this much is tortured!”

    Grin is a fiend among fiends, and a terrifying legend even within necromantic circles. He was experimenting with ways to make smarter zombies, which involved them keeping part of their soul. But, a critical ritual was disrupted by a group of survivors, and Grin himself is now part zombie. And he loves it. Being a half zombie didn’t slow Grin down at all. In fact, the twisted experiment made him faster than any necromancer. And so he dashes through the villages, spreading chaos wherever he goes, always with that maniacal rotting grin on his face!

    “Necromancers get nightmares too. I’ m the reason.”

    Scowl is a man obsessed with eradicating the zombie threat, more so than many other survivors. He hardly rests, he barely eats, and he speaks of nothing except the most expeditious paths to victory against the undead hordes. To him, killing zombies only addresses the symptom. To truly stem the tide, the necromancers themselves must be destroyed. A favorite strategy is to track these fiends to their lairs and sanctums. Though these are often filled with minions, traps, and other horrors, Scowl points out that the necromancers are also trapped in there with him, a nightmare scenario for any cabal.

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