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Zeds Zone
Zeds Zone
by (Web published) (2020)
Player Count
1 to 99

Player Ages
8+

Playing Time
15 minutes to 30 minutes
Categories
  • Dice
  • Print & Play
  • Zombies
  • Designers
  • Juan Pablo Fernández del Río
  • Mechanisms
  • Dice Rolling
  • Family
  • Roll-and-write
  • Creatures: Zombies
  • Rating: 5/10 from 1 users

    Description

    ZEDS ZONE is a roll & write game with a length of 15-30 minutes for 1+ players. They will try to escape from an area infested with zombies, kill all they can along the way, and rescue survivors.

    COMPONENTS: Each player needs a game sheet, a black pencil, and two others of different colors. Also, two six-sided dice of different colors are used (one light and one dark). Two dice are enough for all players.

    OBJECTIVE: Draw a passable area from the entrance of the Z Zone to the exit and activate the generator to open the door. If there are several players, they must also try to get the most Victory Points to win. If you play solo, try to beat your own score.

    Game Play:

    1. Roll the dice. Every player must cross out the rolled sector in his or her Sector Table. If the rolled sector is already crossed out, the player must select the previous or the next available sector in the row. If there are no available sectors in the row, you can select the last available sector of the rows above or the first available sector of the rows below. If you want to use a shelter, you can do it now.

    2. All players draw the sector they crossed out on their Z Zone, then they color it. You can draw it on any free square (it does not have to be adjacent to other drawn square), but it must be drawn just as shown in the Sector Table, i.e., you cannot rotate it. If the new sector is added to the passable area, color it with the appropriate color.

    3. If a zombie is activated, circle it. If you cannot kill all the activated zombies (by crossing out as many guns as the number of activated zombies), you lose immediately.

    4. You can activate the grenade if it is in the passable area.

    The game ends at the 20th turn, i.e., when you have drawn 20 sectors in all the 20 squares of your Z Zone. If you draw a passable area from the entrance to the exit and it has a generator within before the 20th turn, you do not win yet. If the 20th turn begins and you have not drawn a generator in your Z Zone yet, ignore the rolled sector and draw one of the two sectors which have the generator within. At the end of the 20th turn, surviving players must check if they have activated the generator and drawn a passable area from the entrance to the exit. Those who succeeded, count their Victory Points —the player with the most Victory Points is the winner. If no one succeeded, everybody loses the game.

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