Advertisement

Active Sellers
Calendars
Things From Another World
Puzzle Master
FUN.com
Zed or Alive: The Zombie Miniatures Game
Zed or Alive: The Zombie Miniatures Game
by (Web published), Rust Devil Games (2014)
Player Count
1 to 4

Player Ages
13+

Playing Time
1 hour
Categories
  • Science Fiction
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Zombies
  • Designers
  • James Houlahan
  • Mechanisms
  • Cooperative Play
  • Role Playing
  • Dice Rolling
  • Family
  • Crowdfunding: Kickstarter
  • Creatures: Zombies
  • Rating: 7.02/10 from 7 users

    Description

    Zed or Alive: The Zombie Miniatures Game is a miniature wargame rulebook and setting for use with Savage Worlds: Showdown! The goal of this game is to put a high quality, inexpensive rule set in the hands of players which allows them to play campaigns as various denizens of a post-zombie-apocalyptic world, a genre that we feel is missing an iconic miniatures game that provides a fun, compelling, yet streamlined experience.

    In Zed or Alive, players choose to either start one of several human group types or they can opt to develop their own unique Virus Strain. Human groups range from standard Survivors, Military units, to even outlandish and savage Tribals. These groups will clash with each other in various Confrontation types (scenarios), all the while fending off independent Shambler zombies (classic "walkers" which are neutral, although Virus Strain players can influence their actions). Additionally, players may choose to go on solo or co-op confrontations if they do not enjoy head to head competitive play.

    As players go from game to game, they will gain experience and level up characters, add new group members, scavenge loot to barter, sell, or even combine into custom-made gear with the new jury-rigging rules! Powerful groups can get their hands on a vehicle and attempt to get it running, giving themselves a huge advantage both in battle and between games.

    Virus Strain players, unlike human ones, do not control a specific group of individuals, but instead control their own unique branch of the zombie pathogen. This manifests itself through mutant "Aberrant" zombies which can be controlled during gameplay, able to become part of any scenario and throw a wrench in the works. Some are pure killing machines, others are more insidious and are geared toward influencing the actions of otherwise mindless Shamblers. Instead of gaining experience, Virus Strains gain Evolution Points for inflicting carnage and chaos with which to mutate their Shamblers, different Aberrant types, or their Virus Strain as a whole.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: discontinued | Star wars epic duels | dirty board | score 4 | snack | picture drawing | monopoly ems edition | twilight struggle | peak experience climbing game | Baseball+NORAD+games | Penut | pocket golf | risk llord of the rings | Smokies poly | littlesy pet shop | mouse ap | Uniforms | choose therapy game | heavy | Roanoke Rapids onoply | cart | Tock | Watch yo mouth | games by rivers west | my fair lady | Sale of the century | San jose | mario monopoly power pack | unio | love letter
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us