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???????: ????? ???????? ???????? (Admiral: Era of Sailing Battles)
DescriptionReal sea battles Detailed study of the movements and combat actions of the ships, of course. Everything is simple: for each turn you have two cards common to everyone: the number of possible moves in different wind directions, and the state of the sea (when the wind is weak, ships can generally drift, and when strong, accelerate several times). The goal of the game — almost like in checkers — is to knock out all opponents from the field. There are guns and boarding for this! As in a classic naval battle, ships from one successful shot do not sink, but lose their mast. The larger the ship, the more guns it can shoot, attacking or defending. Moreover, in order to shoot, you need to stand sideways to the enemy, and in order to board, go to his cage and press side to side, like real ships. But boarding allows you not only to injure or sink an enemy ship, but also to capture it by transferring your mast to it! (Remember that only your ships must remain on the field to win?) Logical repair rules Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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