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Things From Another World
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?? (Haneto)
?? (Haneto)
by Logy Games (2021)
Player Count
2 to 6

Player Ages
6+

Playing Time
5 minutes to 20 minutes
Categories
  • Abstract Strategy
  • Designers
  • Mitsuo Yamamoto
  • Mechanisms
  • Area Control / Area Influence
  • Artists
  • Mitsuo Yamamoto
  • Family
  • Crowdfunding: Kickstarter
  • Rating: 8.25/10 from 2 users

    Description

    HANETO is pure abstract strategy game playing with 2 to 6 players on the hexagonal compact board. It is inspired by the Nebuta Matsuri.

    The Nebuta Matsuri is a summer festival in northern Honshu dating back over 300 years from the Edo period. Its main feature is the nightly parade of the ??? Nebuta along with the stream of dancers doing the bouncing Haneto dance to the shouts of Rasser? (?????).

    ???Haneto is a dancer at the Nebuta festival at Aomori prefecture in Japan. They walk with a hopping dance along to ??? Nebuta floats for hours at the festival.

    When six Haneto(??) dancers are gathered at center spaces of the ??? (Nebuta) float, the festival starts. The team which has majority is owner of ??? (Nebuta) float and wins the game.

    Board: Hexagonal board consists of 30 intersections.

    Piece: A team consists of three pieces which are one captain and two members.
    There are six teams, they are black bright and shadow, red bright and shadow, blue bright and shadow.

    Players: 2 to 6 players, or at most three groups available. Every player operates a team.
    Exception: when you play two players match, each players operate two teams (ex. Black bright and shadow), since only two teams can't go to the end of play.

    Starting position: Each player places their two member pieces on their starting positions. The Captain piece starts in their hand as a spare piece to join the game during playing.

    Playing: Decide first player and turns alternate. Each player must move one of their piece(s) on the board or place one spare piece from their hand on their own starting space at their turn.

    Moving: Player can move a piece to any adjacent unoccupied intersection or jump over other piece(s) to the opposite side on an unoccupied intersection.

    Relocation: Player who jump over another piece or pieces at his turn, may re-locate each one of them to any other unoccupied intersection on the board.

    Winner: When all central 6 spaces are occupied with pieces, the player who has the majority of the 6 wins the game.

    —description from the designer

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