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Puzzle Master
Things From Another World
?ladami Phileasa Fogga
?ladami Phileasa Fogga
by Zielona Sowa (2019)
Player Count
2 to 4

Player Ages
9+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Racing
  • Novel-based
  • Travel
  • Designers
  • Slawomir Czuba
  • Mechanisms
  • Hand Management
  • Card Drafting
  • Artists
  • Dorota Wojciechowska-Danek
  • Family
    Rating: 0/10 from 0 users

    Description

    Join the Reform Club, take the challenge to set the world around!
    Reforma Club, inspired by the English gentleman Phileas Fogg, decides to play the bet, in which each member will have to travel around the world before the expiration of eighty days. To travel almost 24,000 miles in such a short time, you need to prepare yourself: buy a train ticket, hire an elephant, and sometimes walk a few hundred miles on foot. It is not easy, because you can spend only £135 pounds for your trip. This is not the end of surprises! You also have to watch out for the other members of the Club because they do not always play fair; dangerous pirates or locals can prevent you from traveling, and the derailment of the train will significantly delay your journey.
    Win a race by planning a trip and anticipating the moves of your rivals!
    Board game inspired by J. Verne's novel "Around The World In Eighty Days".

    —description from the publisher (translated)

    Do??cz do Klubu Reforma, podejmij wyzwanie i wyrusz w podró? dooko?a ?wiata!

    Klub Reforma, zainspirowany wyczynami angielskiego d?entelmena Phileasa Fogga, postanawia odtworzy? zak?ad, w którym ka?dy z cz?onków b?dzie musia? odby? podró? dooko?a ?wiata przed up?ywem osiemdziesi?ciu dni. Aby przeby? prawie 24 tysi?ce mil w tak krótkim czasie, nale?y odpowiednio si? przygotowa?: kupi? bilet na poci?g, wynaj?? s?onia, a czasami przej?? kilkaset mil pieszo. Nie jest ?atwo, bo na pocz?tku swojej podró?y masz w kieszeni tylko 135 funtów oraz bilet na lot balonem. To nie koniec niespodzianek! Musisz tak?e uwa?a? na pozosta?ych cz?onków Klubu, poniewa? nie zawsze graj? fair; gro?ni piraci lub tubylcy mog? przeszkodzi? Ci w podró?y, a wykolejenie poci?gu znacznie opó?ni Twoj? wypraw?.

    Wygraj wy?cig, planuj?c podró? i przewiduj?c ruchy swoich rywali!

    Gra planszowa inspirowana powie?ci? J. Verne’a „W 80 dni dooko?a ?wiata”.

    —description from the publisher

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