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Wreck-A-Mecha
Wreck-A-Mecha
by Black Table Games (2017)
Player Count
2 to 4

Player Ages
12+

Playing Time
15 minutes to 30 minutes
Categories
  • Card Game
  • Science Fiction
  • Fighting
  • Designers
  • Jesse Gregory
  • Shay Gregory
  • Mechanisms
  • Action Point Allowance System
  • Rock-Paper-Scissors
  • Variable Player Powers
  • Take That
  • Artists
  • Tracy Nguyen
  • Family
  • Theme: Mech Warfare
  • Rating: 9/10 from 2 users

    Description

    In Wreck­-A-­Mecha players build a giant robot (Mecha) from a randomly assigned Head and Core part along with arms and legs from their decks. Destroying opponent parts earns you victory
    points and the first to gain 10 points wins. A core will get you all 10 points, but it's hard to hit. This is because one of the actions players can perform in a turn is to use an arm to defend, forcing an attack to target it instead of anything else (until it is hit).

    Since you are only able to take 3 actions per turn, managing your offense and defense is key to survival. And with a weapon triangle causing weaknesses and resistances along with tons of unique special abilities for each part, you'll need to install parts strategically to get the upper hand.

    With designs taking inspiration from Mecha anime and video games, Wreck­-A-­Mecha let’s you live out your Mecha customization fantasies in a quick 15­-30 minute game. It’s easy to learn, yet strategic. And with a second copy, the game can be expanded from a head to head brawl into a 2-­on-­2 team battle.

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