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World War II: The Struggle for Europe and Asia
World War II: The Struggle for Europe and Asia
by Oxford Game Design (2023)
Player Count
2 to 8

Player Ages
14+

Playing Time
20 hours to 40 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Mark Melenovsky
  • John DiCicco
  • Mechanisms
  • Chit-Pull System
  • Dice Rolling
  • Delayed Purchase
  • MOV-09 Impulse
  • Family
  • Components: Map (Global Scale)
  • Rating: 0/10 from 0 users

    Description

    Designed to be a perfect mix of the aesthetically appealing but short strategy war-games with the more realistic, longer, and difficult conflict simulations. World War II: The Struggle for Europe and Asia contains a truly unique and challenging game system. Play tested for more than 10 years, the game is a labor of love for its designers and artists that has a good balance between playability and historical accuracy.

    The core mechanic is an alternating movement system based on leadership initiatives. Players are always involved managing such actions as mechanized breakthrough's, unit operational ranges, reinforcements going into battles, and naval fleet pursuits on a die-12 combination with CRT's. Game features setup for 1939 and 1941 starting dates, historical build limits, and optional political cards for players to fight on a beautiful global map. Players may discover that many of the decisions made then may be the right ones for them now or explore other options as they present themselves.

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