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Work of Heart!
DescriptionHave you ever wanted to fall in love at a very legitimate and not-at-all-sketchy art university? In the year 19XX, Johnathan Dromathan invented Art. It went well. He then used the funds to open up the first art academy, which you - the player - are attending...just to ignore your education in the pursuit of "love." GOAL Romance the group's love interest of choice by gaining the most affection via end of game cards, maximizing stats, and successfully beating the romantic interest's current affection threshold. GAMPEPLAY At the beginning of the game, 2-4 players each agree upon a game mode and love interest, placing their pawns in the center of the map on the Quad space. Each player gets a player mat and 8 stat trackers to place on the corresponding stat track. Players then take turns rolling the movement dice and moving that many spaces landing on one of several different type of spaces, skipping over spaces that have players already occupying them. - Trait increase space: this will increase one of the 7 different types of traits Before ending their move on a non-building space, a player puts their colored tile over that space, taking the reward and stopping any future uses of that space. Once per day if a trait is at rank 2 or higher, a player can use its special perk ability if the trigger is activated. The traits and their perks are: - Charm: If you roll a 1 on your movement roll, you may use this perk and treat the result as a 3 instead. (Note: Mojo has two perks which can each be used once per day) Furthermore during the course of the day, once per day players that enter the same building as their love interest may attempt an affection roll. First the player takes the affection die and rolls it. Each side has a 1, 2, 3, or combination of those numbers, indicating which of the love interests favored stats will be added to the roll. Then they take the movement die and roll it, adding the stat(s) used with the movement die and getting their total affection roll. If this number beats the love interest's affection threshold for the day, they succeed and move the affection track up one space gaining two affection points. Each love interest has 3 different favored traits, one of which is their most favorite, a schedule that changes what building they are in each day, an increasing affection threshold to beat, and a unique quirk. Quirks affect any players that are romantically pursuing the love interest - some in positive ways and some in negative ways. Play continues clockwise until all players have taken their 5th turn. The players are moved back to the Quad and the love interest changes building based of their unique schedule. The new round then starts and play continues as normal for 4 more rounds. After the 5th turn of the 5th round, play ends and 1 bonus card per player is revealed, each with a sub goal awarding 2 affection points to the player who best completes the criteria. In case of a tie, all players tied are awarded full points. Players then add 2 affection for each successful affection roll they made during the course of the game, and 1 more affection for each of stat that is at rank 4 except for Mojo. The player with the most affection is the winner of the game and the love interest's heart! -description from publisher Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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