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Puzzle Master
Things From Another World
by Jumbo, Dover Publications, Red Sash Games (1989)
Player Count
2 to 10

Playing Time
30 minutes
  • Dice
  • Wargame
  • Economic
  • Word Game
  • Book
  • Age of Reason
  • Designers
  • Ian Weir
  • Allan Macfarlan
  • Paulette Macfarlan
  • Valters Germanis
  • Jasper Jesse
  • Mechanisms
  • Hex-and-Counter
  • Paper-and-Pencil
  • Dice Rolling
  • Area Control / Area Influence
  • Artists
  • (Uncredited)
  • George de Mark
  • Dina Racenaja
  • Family
  • Lace Wars
  • Age of Kings
  • Rating: 6/10 from 7 users


    This is a word game that can be played with any number of players.

    It is composed of three dice with letters and one die with numbers - there are four letters or numbers with their own color on each side of the die.

    Once the dice are rolled, in the allotted time (3 minutes), players try to make a word with the twelve visible letters . Points are given with each letter of the word receiving the value of its like-colored number. In addition to basic 3-6 letter words, the scorecard rewards bonuses if the player can come up with an animal, a name of a town, a word that is 7+ letters, and a word that is composed solely of one color.

    A game lasts eight rolls of the dice, with one category on the scorecard being completed with each roll. The player with the highest score at the end wins.

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